GetActiveTag



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/08/2011 at 00:40, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   12 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hello, its me again. I am Stucked with my Smoothedge-Script. I want to restrict a Splinedeformer to the current Pointselection of the selected Object. With my code I have the Problem that it does not work if there is already a Selection-Tag on the Object.
    I tried to use GetActiveObject(). But the functions does not exist aparently.
    Do you know how I can get the exact Selection tag, that is created with the Set Selection-Command?

    Here is what I have:

    obj->GetActiveObject();
      
    CallCommand(12139); // Points
    CallCommand(12552); // Set Selection
      
    var selectiontag = obj->GetFirstTag();
    while(selectiontag->GetType()!=5674) // As long as it's not a selection tag.
    {
    selectiontag=selectiontag->GetNext(); // Get the next tag until it finds one that's a selection tag
    }
      
    selectiontag#ID_BASELIST_NAME="smoothedge-restriction";
    var restag = AllocTag(5683);//restiction Tag
    splineDeformer->InsertTag(restag);//Apply tag
    restag#RESTRICTIONTAG_NAME_01="smoothedge-restriction";
      
      
    
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/08/2011 at 05:38, xxxxxxxx wrote:

    doc->GetActiveObject();

    You might also want to use a for loop as you will crash readily with that while() loop:

    ------------------------------------------- ends loop if tags exhausted
    for (selectiontag = obj->GetFirstTag(); selectiontag; selectiontag = selectiontag->GetNext())
    {
    if (selectiontag->GetType == 5674) { do you stuff here; break; }
    }



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/08/2011 at 06:15, xxxxxxxx wrote:

    Thank you Robert,
    nice Idea.


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