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On 09/08/2011 at 19:43, xxxxxxxx wrote:
Cinema 4D Version: R12
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : XPRESSO ;
I just upgraded to R12 and there is a serious math bug with the formula node and using the ^ operator.
It is a mathematical law that n ^ 0 = 1:
But in R12's formula node if you type in $1 ^ $2 for the formula and leave the second value at 0, the result of the calculation is whatever the value is of the first value, when it should always be 1.
Also, if you set both values to the same number then the result is 0, for example setting both values at 2 will give you a result of 0, when it should be giving a result of 4. (2 ^ 2 = 4)
It was working fine in R10, R10.5(demo), R11(demo), but I just checked R11.5(demo) and that seems to be when it was broken.