Channel From Shader



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/07/2011 at 07:16, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   12 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hello,
    in my plugin i am iterating in to material to get all shader.

    to do this i get the brunch info for the material to acces to shder head and get all nodes inside it.

    now i have the list of all shder in a material but i'dd like to know in witch channel are shader attached .... can i retrive this information from shader or i have to search that information manually?

    thanks in advance

    Franz



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/07/2011 at 23:16, xxxxxxxx wrote:

    no one?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/07/2011 at 07:27, xxxxxxxx wrote:

    There is no automatic way. You have to go manually through the channels of an material and get the inserted shader.

    The problem is that a shader can be also inserted into any BaseList2D object (materials, shaders, tags etc.).

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/07/2011 at 07:33, xxxxxxxx wrote:

    hello Matthias,
    thanks i was not considering that, you are right!
    i was wondering if there was an automatic way only because i'dd like to support plugin material and not only standard material .... but may a description recursion in to material can solve that issue.
    Thanks
    Franz


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