UV Coordinates



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/07/2011 at 15:31, xxxxxxxx wrote:

    Hy there,

    is there a way to retrieve UV coordinates for certain coordinates?

    I have for example a sphere with a bitmap projected onto it. Now I would like to read out the UV coordinates for a certain point that I project onto the sphere.

    Thank you,
    maxx



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/07/2011 at 06:54, xxxxxxxx wrote:

    Hi maxx_981, for example you can take a look at c4d.UVWTag.GetSlow. With a polygon ID you can get the UVW coordinates for this polygon and get the coordinates for the points. Cheers, Seb



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/07/2011 at 09:10, xxxxxxxx wrote:

    Ok, thank you. I will check it out!

    Cheers,
    maxx



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/07/2011 at 14:13, xxxxxxxx wrote:

    Ok, I can retrieve the correct polygon-id now and read out the uvwdict with the UV coordinates. 
    Do I have to interpolate the values or is there too a function around for this?

    Thank you,
    maxx



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/07/2011 at 16:24, xxxxxxxx wrote:

    Seems I have to make it a habit to resolve my questions by myself ;)

    I found the barycentric-coordinates available from the GeRayCollider. So I do the interpolation with these.

    Cheers,
    maxx


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