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On 20/07/2011 at 07:12, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;
Hey everyone. I am using a boole in my object plugin and creating two objects and placing them under that boole object then sending it all out via GetVirtualObjects as one single object.
Occasionally I get strange happenings where the points of my final object disappear. This seems to be happening as a result of the Boole. Either point indices are no longer valid or some other internal error is happening.
The console prints out" Modeling Kernel Error: Failed"
but C4D does not crash. So my assumption is that an error is occuring as a result of the boole object and C4D is handling the error appropriately.
My question is,
is there a way I can check to see if these errors occur to do some other action to prevent the disappearing of my points.
As I mentioned, this error doesn't crash c4d it just makes certain points disappear.
Any help would be greatly appreciated.