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On 03/07/2011 at 05:26, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ; Mac ;
Language(s) : C++ ;
I am trying to automatically add an FFD object as a child of my object plugin. I want to automate the process of allowing FFD manipulation. I am able to add the FFD deformer as a child. That's the easy part. Now I want to allow the user to access the points of that FFD object while my object is selected. I was thinking of drawing my own grid using handles and giving teh user access to those handles. I also considered Setting both the FFD deformer and my ojbect to the active object which would make the points accessible. The problem with that is when they are both selected, my object's attributes are not available. Is there a way for me to access the points on the grid of an FFD without having the FFD object selected?