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On 30/06/2011 at 08:14, xxxxxxxx wrote:
I want to modify a generator object, a cube for instance.
I can modify It's cache, this will work in the editor, but not in in the renderer.
Also, using a cube and modifieng the cube's points, it seem's like the cubes cache isn't rebuilt before I modify it, so I modify the cubes already modifed points.
This is the code i was giving a try on a Python generator:
from random import random
def main() :
dwn = op.GetDown()
if not dwn:
dwn = dwn.GetCache()
if not dwn:
for i in xrange(dwn.GetPointCount()) :
dwn.SetPoint(i, dwn.GetPoint(i) * 2)
*squint to Sebastion * ..
Can anyone tell me how to do what I'm trying to achive ?
Thanks very much !
On 30/06/2011 at 12:10, xxxxxxxx wrote:
hey nux, your script seems to work every time i click "force update" button within the c4d python gen. which is wierd because it seems like you have update commands in there. weird.
On 30/06/2011 at 13:27, xxxxxxxx wrote:
Hm, what's weird ?
It's weird that it grows every time ! And that it does not take effect when rendering.
On 01/07/2011 at 00:53, xxxxxxxx wrote:
maybe try to base your script on the frame number so it updates during rendering as well.
On 01/07/2011 at 08:03, xxxxxxxx wrote:
that is not the problem.
I want to know how to modify the cache while rendering.
On 01/07/2011 at 15:37, xxxxxxxx wrote:
oh, i thought your problem was that you couldnt acess the cache while rendering because it was not updating. I was saying try to base your script so that it utilizes the frame number in some way, so that way it has to update every time there is a frame change. maybe this will not help you though.
On 02/07/2011 at 00:00, xxxxxxxx wrote:
Yes, it is updating, but I can't access the Cache.
(if it wasn't updating, wouldn't it be completely useless ?)
On 07/07/2011 at 06:58, xxxxxxxx wrote: