**THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED**

*On 28/06/2011 at 16:51, ***xxxxxxxx** wrote:

Yes, I also appreciate Sebastians work greatly. I'd never blame him :)

But Maxon could give him another developer, at least, now, where the integration is official ;)

Btw. here is a script from nophoto (on the c4dnetwork) which uses the relation between the polygon and edge-indexes to create a point-selection. In this way I can also determine which point belongs to which edge.

Cheers,

maxx

import c4d

import math

def main() :

EdgeS = op.GetEdgeS() # Alle selektierten Kanten als 'c4d.BaseSelect'

maxEdgeCnt = op.GetPolygonCount()*4 # Die maximal zu erwartende Anzahl von Kanten

# Eine Liste mit den Indizes aller Selektierten Kanten erstellen

EdgeInd = []

for i in xrange(maxEdgeCnt) :

if EdgeS.IsSelected(i) : EdgeInd.append(i)

Polygons = op.GetAllPolygons()

PointS = c4d.BaseSelect()

for edge in EdgeInd:

PolyInd = int(edge/4) # Der Index des Polygons, zu welchem die Kante mit Index 'edge' geh\rt

PolyEdgeInd = edge-4*(PolyInd) # Der Index der Polygonkante

#print str(edge) + ' = Polygon #' + str(PolyInd) + ' > Polygonkante #' + str(PolyEdgeInd)

Polygon = Polygons[PolyInd]

if PolyEdgeInd is 0:

PointS.Select(Polygon.a)

PointS.Select(Polygon.b)

elif PolyEdgeInd is 1:

PointS.Select(Polygon.b)

PointS.Select(Polygon.c)

elif PolyEdgeInd is 2:

PointS.Select(Polygon.c)

PointS.Select(Polygon.d)

elif PolyEdgeInd is 3:

PointS.Select(Polygon.d)

PointS.Select(Polygon.a)

PointS.CopyTo(op.GetPointS())

if __name__=='__main__':

main()