Mograph Cloner and Python

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On 23/06/2011 at 16:27, xxxxxxxx wrote:

cool, good to know!

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On 24/06/2011 at 02:27, xxxxxxxx wrote:

@Scott: Yea,
This is especially the Case in Coffee, but in Python There must be a stringid !
i'll look it up when I'm at Home.
cheers,

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On 24/06/2011 at 10:25, xxxxxxxx wrote:

Nux, why MUST there ber a string id? the number ID seems to work just fine.

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On 24/06/2011 at 10:32, xxxxxxxx wrote:

If you create a description for a TagData or ObjectData Plugin, the "NAME xxx;" Parameter defines inter alia the String id.I don't know if this is only for Python plugins, but I think this counts for every plugin.
(And everything in C4D *is* actually just a plugin)

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On 24/06/2011 at 11:15, xxxxxxxx wrote:

ok, good to know in case i find the ID# not working for some reason.

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On 24/06/2011 at 11:30, xxxxxxxx wrote:

Yea, but the argument of the NAME Parameter is actually the same as the description name. I.e. ocube.res -> "NAME Ocube;"

//edit:
Ok, I have to excuse me ! I was wrong with theese statements:

Originally posted by xxxxxxxx

@Scott: Yea,
This is especially the Case in Coffee, but in Python There must be a stringid !
i'll look it up when I'm at Home.
cheers,

Originally posted by xxxxxxxx

If you create a description for a TagData or ObjectData Plugin, the "NAME xxx;" Parameter defines inter alia the String id.I don't know if this is only for Python plugins, but I think this counts for every plugin.

I'm sorry.
And it really seem's like there is no string id for a clonerobject.

- Niklas

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On 24/06/2011 at 14:46, xxxxxxxx wrote:

It's all good! i downloaded the coffee bible from scott's site and it has an entire list of all the objects with matching ID#s. super helpful for this kind of thing. just thought I'd throw it out there. thanks yet again scott!

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On 24/06/2011 at 17:28, xxxxxxxx wrote:

Yes, there are some object IDs which are defined somewhere in the C++ API header file of the lib where the object belongs to. Therefore some of them are missing in Python because only a bunch of header files is parsed on startup.

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On 24/06/2011 at 22:28, xxxxxxxx wrote:

For those missing ID's a quick way to find them is to look at your 'interface_icons.txt' file.  It's got all the string and Int Id's listed in one text file.   It's in your /resource/icon/ folder.  I keep a copy open in my project file for whatever I'm working on at the moment.

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On 25/06/2011 at 01:09, xxxxxxxx wrote:

Originally posted by xxxxxxxx

For those missing ID's a quick way to find them is to look at your 'interface_icons.txt' file.  It's got all the string and Int Id's listed in one text file.   It's in your /resource/icon/ folder.  I keep a copy open in my project file for whatever I'm working on at the moment.

siiiiiiiiiick!😄