UserArea in Description ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/06/2011 at 10:53, xxxxxxxx wrote:

    Oh, if you only want to load a bitmap, you could use a bitmapbutton if I remember the class name correctly.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/06/2011 at 11:07, xxxxxxxx wrote:

    Simply

    GROUP BLABLA {  
      CUSTOMDATATYPE MYCUSTOMDATATYPE { }  
    }
    

    ?

    No, I want a UserArea with which one can interact. :)
    Thank you,
    Niklas



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/06/2011 at 11:11, xxxxxxxx wrote:

    No, check the SDK examples for Customdatatype.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/06/2011 at 03:10, xxxxxxxx wrote:

    I'm sorry, I really can't find anything about GeUserArea in Descriptions.
    Can you give me one more hint please ?
    Thanks,
    Niklas



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/06/2011 at 03:15, xxxxxxxx wrote:

    Hi Niklas,

    mal auf deutsch. Du sollst dir mal die Beispiele in der SDK anschauen, nicht in der Dokumentation. Die Codebeispiele. Dort findest du ein Customdatatype beispiel.
    Damit kannst du eine UserArea einbinden und als eigenes Element in deine Resourcedateien verwenden. Ein Customgui könnte auch reichen, je nachdem was die UserArea für einen Wert letzlich zurückgeben soll. Hier im Forum gibt es auch einige Beispiele für Customguis und Customdatatypes. Das sollte dir helfen.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/06/2011 at 09:31, xxxxxxxx wrote:

    Hi Katachi,

    Wie gesagt, ich konnte nirgends etwas zu GeUserAreas in der SDK finden. Damit habe ich die Examples mit eingeschlossen.

    Ich will einfach nur eine GeUserArea im Attribute Manager anzeigen, anstatt in einem Dialog.

    Danke,
    Niklas



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/06/2011 at 09:34, xxxxxxxx wrote:

    Und wie gesagt, das geht halt nur wenn du es selber in einem Customdatatype oder Customgui einprogrammierst. Es gibt kein Resourcenelement dass das macht (bis auf den Bitmapbutton, aber der hat keine Interaktion). Da kommst du nicht drumrum.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/06/2011 at 09:37, xxxxxxxx wrote:

    Sieht aus als wäre das nicht möglich in Python.
    Schade ! Aber danke :)
    Habe nicht verstanden dass du das bereits gesagt hattest.

    -Niklas



  • On 26/06/2015 at 04:24, xxxxxxxx wrote:

    Is it possible to get UserAreas shown in AM by now?

    Greeting
    rownn



  • On 26/06/2015 at 04:50, xxxxxxxx wrote:

    Wow, that is some old thread, awakening from the dark side.
    And nope, you still need your own customgui.



  • On 26/06/2015 at 05:18, xxxxxxxx wrote:

    :) THX
    Ok, CustomGUI... new topic to me. Ill take a look.



  • On 26/06/2015 at 07:27, xxxxxxxx wrote:

    I´ve found that message of you (Niklas) http://www.plugincafe.com/\forum/forum_posts.asp?TID=6791: >Originally posted by xxxxxxxx

    Hi Eclectrik,

    Originally posted by xxxxxxxx

    Is it possible to use GeUserArea similar to the above ( ie clickable bitmaps ) but in the ObjectManager properties for a Plugin?

    Not from Python, unfortunately. That would require implementing a CustomGui plugin.

    Best,
    -Niklas

    Does it mean I need to write a seperat CustomGuiPlugin? Have never heard about such type of Plugin, but is it comparable with https://github.com/nr-plugins/example-tristate-gui/blob/master/src/TriStateGui.cpp? And if, is it possible to do with Python or do I have to use C++?

    What I want is to draw a table of strings and floats into the attributes of an ObjectData.

    Im a bit confused... sorry for that.
    rownn



  • On 26/06/2015 at 07:43, xxxxxxxx wrote:

    The link to my plugin you linked on GitHub is a CustomGuiPlugin. And you have to do it from C++

    Cheers,
    -Niklas



  • On 27/06/2015 at 05:03, xxxxxxxx wrote:

    Thx for reply, Niklas.

    Greetings
    rown


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