THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/06/2011 at 08:57, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Mac OSX ;
Language(s) : C++ ;
---------
Howdy,
I've had an crash trying to import an fbx file, but the really odd thing about it is where the debugger is pointing at the crash point:
If you look at the top left panel in the debugger image above, you'll see that the crash happened inside the FBX function:
KFbxLayer::GetMaterials()
... but when you look at the source display, it's pointing to a call to:
C4DOS.St->Flush()
... which is called from the Cinema 4D API's String class destructor. :astonished:
How can this be?
Adios,
Cactus Dan