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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/06/2011 at 08:46, xxxxxxxx wrote:
User Information: Cinema 4D Version: 12 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- hello i have a command data plugin and i need to if command id pressed to change the icon in menu and tool bar.
i registered an icon with a plugin id and i use MSG_GETCUSTOMICON in command message but it wont work here some code:
virtual Bool Message(LONG type, void* data) { BaseContainer * bc = SpeedMudSh::GetSpeedMudContainer(GetActiveDocument()); if (!bc) return FALSE; LONG mode = bc->GetLong(ID_COORDMODE); if (type == MSG_GETCUSTOMICON) { if (mode == COORDMODE_ABSOLUTE) { GetCustomIconData *icon =((GetCustomIconData* )data); if (!GetIcon(ICON_WORLD,icon->dat)) GePrint("geticon error!"); icon->filled=TRUE; return TRUE; } } return TRUE; }
Bool RegisterCoorSpaceCommand(void) { String name="Coordinate Space"; if (!name.Content()) return TRUE; Filename fn = GeGetPluginPath()+"res"+"coord_world.tif"; AutoAlloc<BaseBitmap> bmp; if (IMAGERESULT_OK!=bmp->Init(fn)) return FALSE; RegisterIcon(ICON_WORLD,bmp);
return RegisterCommandPlugin(COORD_SPACE_COMMAND,name,0,AutoBitmap("coord_rel.tif"),String("Toggle Coordinate Space"),gNew CoorSpaceCommand); }
any suggestion ?
Thanks Franz
On 15/06/2011 at 07:11, xxxxxxxx wrote:
It's strange, I can change the bitmap with SetPixel etc. but changing the bitmap pointer or the whole icon data doesn't work. I'll try to find a solution.
cheers, Matthias
On 15/06/2011 at 13:33, xxxxxxxx wrote:
hello Matthias, thanks for reply .... i was trying to allocate some basebitmap for each icon and work on that but without any result.... we will see if there are any solution Thanks Franz