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On 07/06/2011 at 15:46, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10-R12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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I'm at a bit of a sticking point on a methodology and interface for doing this.
If you had to provide the user a way to determine which polygons are visible and which aren't during the course of an animation then in what way would you do it?
Since this only involves polygon objects, I was considering using a gradient map (say, black is the start and white is the end) so that polygons in the darker areas would appear earlier than those in lighter areas as applied to its mapping (UV or otherwise). Of course, this limits the number of levels to 256 (discreet). Definitely don't want to make the user select areas of polygons (or, worse, individual polygons) and set some value to weight it, if possible. If it comes to that, then it would be about the same as applying vertex map weighting for character rigging but using polygons instead of vertices.
Open for any suggestions! :)
Thanks,