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On 06/06/2011 at 13:47, xxxxxxxx wrote:
Cinema 4D Version: 12
Language(s) : C++ ;
I'm trying to convert the following code from version 11 to version 12:
shaderData = shader->GetDataInstance();
bool status = shaderData->GetParameter(BITMAPSHADER_LAYERSET, t_data);
LayerSetSelection *layerSet = (LayerSetSelection * )t_data.GetCustomDataType(200000044);
layerSetName = layerSet->GetName();
// Use the name here...
This doesn't compile in version 12, as there's no LayerSetSelection object. So how can I access the layer set name that the user selected?
On 06/06/2011 at 15:41, xxxxxxxx wrote:
Never mind, I found it in the documentation!
"LayerSet" replaces "LayerSetSelection"