What replaces LayerSetSelection

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/06/2011 at 13:47, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   12 
Platform:      
Language(s) :     C++  ;

---------
Hi,

I'm trying to convert the following code from version 11 to version 12:

  
GeData t_data;   
String layerSetName;   
shaderData = shader->GetDataInstance();   
bool status = shaderData->GetParameter(BITMAPSHADER_LAYERSET, t_data);   
if (status)   
{   
    LayerSetSelection *layerSet = (LayerSetSelection * )t_data.GetCustomDataType(200000044);   
    if (layerSet)   
    {   
        layerSetName = layerSet->GetName();   
        // Use the name here...   
    }   
}   

This doesn't compile in version 12, as there's no LayerSetSelection object. So how can I access the layer set name that the user selected?

Thanks!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/06/2011 at 15:41, xxxxxxxx wrote:

Never mind, I found it in the documentation!

"LayerSet" replaces "LayerSetSelection"