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On 01/06/2011 at 10:19, xxxxxxxx wrote:
Hi,
how can I acess the ID's created from ResEdit in the c4d_symbols.h file ?
They are not added to the c4d Module, and not loaded into the Plugins Scope.
For example if I want to load a Ressourcefile for a Dialog.
self.LoadDialogResource(DESCEDIT_MAIN)
but "DESCEDIT_MAIN" isn't defined.
Thanks,
Niklas