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On 25/05/2011 at 09:42, xxxxxxxx wrote:
I'm stuck how to interpret from COFFEE:
to the Py way of doing it.
I've made a new Matrix:
vec = c4d.Vector(0) mat = Matrix(vec,vec,vec,vec)
and have my Rotation axis and float calculated
but where to put it? :)
What I've found so far in SDK is "MatrixToRotAxis(m)"
but think I need the opposite function, right?