Creating Attribute manager controls

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On 24/05/2011 at 09:21, xxxxxxxx wrote:

Is it possible to create controls in the Attribute manager with Python?
I have a Python Tag that I would like to show four buttons in the Attribute manager when it is selected.
But I only seem to find information about creating a GeDialog. Is there anything on creating stuff on the Attribute manager?

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On 24/05/2011 at 10:22, xxxxxxxx wrote:

You need to write Ressource files. Instead of dialog, it's called a description.
There are examples in the doc.
Py-RoundedTube or Py-SpherifyModifier for example.

Cheers, nux

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On 24/05/2011 at 10:47, xxxxxxxx wrote:

"Description resource" in the C++ SDK is probably the best source of information about this.

Here's a very simple tag with a button and some other things on it that might help:https:////sites.google.com/site/scottayersmedia/MyPythonTag.zip?attredirects=0&d=1

-ScottA

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On 24/05/2011 at 13:14, xxxxxxxx wrote:

Scott, by the way:
You can already use those Parameter-Ids in your Plugin*.
Like: rot.x = tag[c4d.rotx]
Do also always write those IDs Upparcase, as this is the standart of C4D.

*: You may sometimes have to delete the coffeesymbolscache-file.

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On 24/05/2011 at 13:24, xxxxxxxx wrote:

Thank you very much. I will dissect them all 🙂

Rui Batista

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On 24/05/2011 at 14:01, xxxxxxxx wrote:

Nux.
The reason that file uses numeric ID's is because I use it to remind myself of both ways we can create gizmos. Using Both the .res names method, and the numeric ID method.
It was just something really simple I could slap a button on to show Rui an example.

But you're right about the Case.
If I give it out. I should probably not use lower case names. So I changed that.
I don't want to promote bad habits. 🙂

-ScottA

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On 25/05/2011 at 01:15, xxxxxxxx wrote:

Everything was going fine until the time I needed to check what was the button it was pressed.
I assume it is done inside the Message procedure.
The message procedure has the following parameters: Message(self, tag, type, data) :
I placed in there:

print type
print data

and only the data part seems to return something useful in the form:

{id: (1001, 8, 100000011)}

The problem is that it appears in the middle of a whole lot more data that I don't need.
So, how can I extract the information of what button in being pressed?
Thank you very much in advance for any reply.

Rui Batista

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On 25/05/2011 at 03:26, xxxxxxxx wrote:

Lol, same question one topic down of this one here. 

I'm not at home, so i cant test it right now.
It was something like     _
if not data: return True
id = data[0]["id"][0]_  
or so.

Cheers, Niklas

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On 25/05/2011 at 04:33, xxxxxxxx wrote:

I tried this:

def Message(self, tag, type, data) :
if not data: return True
but=data[0]['id'][0]
print but
return True

But I still get errors in the console:

Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
TypeError: 'NoneType' object is unsubscriptable
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0

Line 26 is: but=data[0]['id'][0]

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On 25/05/2011 at 06:38, xxxxxxxx wrote:

Did you also tried to change the Keys ? I'm no able to try it today.

try this to check out what returns what.

  
if not data: return True   
print data   
print data[0]   
print data[0]["id"]   
print data[0][0]   
print data[0]["id"][0]   
print data[0][0]["id"]   

You can then just delete what raises
an error.

Cheers

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On 25/05/2011 at 07:22, xxxxxxxx wrote:

None of those worked out. But I'm getting somewhere by trial&error; 😉
So, what I have now is:

def Message(self, tag, type, data) :

if not type: return True
if type<>18: return True
print data.values()[0]

return True

And, what I get it something like:

(1001, 8, 100000011)

So, now I just need a way to extract the first number (the 1001, in this case).
Any help?

Rui Batista

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On 25/05/2011 at 07:35, xxxxxxxx wrote:

I can't even determine the type of the "but" variable 😞
If it is in the format (1001, 8, 100000011), it is not an array, right? It is not a dict either, I believe.
So, how can I extract the numbers from it?

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On 25/05/2011 at 07:38, xxxxxxxx wrote:

Ok, it seems to be a tuple but when I print the first element with print but[0], instead of a number, I get:

<c4d.DescLevel object at 0x12902c4b0>

What I want is a number, as in... 1001
How?!? 😉

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On 25/05/2011 at 08:24, xxxxxxxx wrote:

Hi Rui, you can access this by calling     but[0].id
Cheers, Sebastian

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On 25/05/2011 at 08:36, xxxxxxxx wrote:

YES!!! Thank you soooooo much 🙂

Rui Batista

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On 25/05/2011 at 08:54, xxxxxxxx wrote:

Did you get the button to actually work Rui?
I can get other things to work like check boxes..But not Buttons:

def Message(self, tag, type, bc) :  
  bc = tag.GetDataInstance();  
    
  if bc.GetLong(c4d.XRAY)== True:  #This works  
    print "CheckBox Enabled"  
      
  if bc.GetLong(c4d.CLICK_ME)== True:  #<-----This does not work!!  
    print "Button Pushed"    

Maybe I need to get and check the state of the button?

-ScottA

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On 25/05/2011 at 09:34, xxxxxxxx wrote:

Hm I could now look it up and i used this:

def GetMessageID(data) :  
  try:  
      return data["id"][0].id  
  except:  
      return None

cheers

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On 25/05/2011 at 14:09, xxxxxxxx wrote:

What I have now (and fully working) is something like this:

def Message(self, tag, type, data) :

if not type: return True
if type<>18: return True

but=data.values()[0]

if but[0].id==1001:
    # stuff

if but[0].id==1002:
    # stuff

return True

Would this be what you need, Scott?
Thank you all for the help 🙂

Rui Batista

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On 25/05/2011 at 15:14, xxxxxxxx wrote:

Yeah.. That helps a lot Rui.
But it doesn't seem to work with ID names

  
if but[0].id==1006:     print "button enabled" #<---Works  
  
if but[0].id==CLICK_ME: print "button enabled" #<---Does Not Work!

I'm sure there's a good reason for why the ID names don't work. But it's not the end of the world to have to use the ID numbers.

Where did you find this?:type<>18
I've never seen that before. And I'm wondering what it means.
Is that a C4D SDK thing. Or is that something that is built into the Python language?

-ScottA

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On 25/05/2011 at 15:43, xxxxxxxx wrote:

Actually I found out by trial&error.;
I just placed a print type inside the Message procedure. I noted the values. Then I placed a:

if type==(numbers the I noted, one by one) :
print data

And when I compared the type with 18, it printed out:

(1001, 8, 100000011)

Not a very elegant way to find out, but it did the trick. However, I don't know what the 18 means 😉

Rui Batista