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On 18/05/2011 at 06:11, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Mac OSX ;
Language(s) : C++ ;
I am working on a little plugin tag which is supposed to lock selected axis - somewhat like the X,Y,Z lock of the C4D interface.
No problem locking an object to a specified fixed location which the user can enter in the Tag description. But what about simply locking an object at it's current position?
In Execute() I would have to get info about where the object is before moved and where it is going. How can this be done?