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On 15/05/2011 at 13:34, xxxxxxxx wrote:
Cinema 4D Version: R12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
We've established that if we use OpenGL (GL, Glew, SDL, GLSL) independently of Cinema 4D, there is a clash between the two. We demonstrated that the clash only exists when OpenGL is enabled for Cinema 4D's editor view but does not happen when in Software mode. Is there any way to lock/unlock buffers etc. for exclusive use of the buffer temporarily?