Edittext with password from resource.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/05/2011 at 04:24, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi

    Simply, which is the flag to set an edittext element with password option? From code I can use something like this:

    AddEditText(DLG_TXT_PASSWORD, BFH_SCALEFIT, 350, 15, EDITTEXT_PASSWORD);

    ...but, If I use a resource which is the syntax? I see no infos about this option in the documentation...

    Many thanks

    Bye



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/05/2011 at 08:06, xxxxxxxx wrote:

    This can not be defined in a resource file. It has to be created through AddEditText.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/05/2011 at 10:58, xxxxxxxx wrote:

    So, if I have a dialog defined entirely with resource I have no change to set the properties for password edit text gadget?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/05/2011 at 02:31, xxxxxxxx wrote:

    Actually turns out it's possible to change pre-defined text input fields to password input by setting the flag in for instance GeDialog::InitValues.

    Example:

      
    Bool MyDialog::InitValues(void)  
    {  
      // first call the parent instance  
      if (!GeDialog::InitValues()) return FALSE;  
      
      // set the string and the password flag  
      SetString(IDC_PASSWD, passwd, 0, EDITTEXT_PASSWORD);  
        
      return TRUE;  
    }  
    

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/05/2011 at 11:04, xxxxxxxx wrote:

    thanks matthias for your tip! I'll try this...


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