Async dialog in Skriptmanager

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/04/2011 at 08:50, xxxxxxxx wrote:

Hi,

seems like Async dialogs are not "possible" in the scriptmanager.

The dialog closes itself once it has been opened, or what am I doing wrong ?

  
import  c4d  
from    c4d.gui     import GeDialog  
  
class Dialog(GeDialog) :  
  def __init__(self) :  
      GeDialog.__init__(self)  
  
  def CreateLayout(self) :  
      self.SetTitle("Async Dialog")  
      self.html   = self.AddCustomGui(    1000,  
                                          c4d.CUSTOMGUI_HTMLVIEWER,  
                                          "Link Test",  
                                          c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT,  
                                          0, 0 )  
  
      return True  
  
d = Dialog()  
d.Open(c4d.DLG_TYPE_ASYNC,1000001)  

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/05/2011 at 13:27, xxxxxxxx wrote:

Non Modal Dialogs i don't believe are possible except in a plugin.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/06/2011 at 09:34, xxxxxxxx wrote:

Yes, asynchronous dialogs are only possible in plugins, not in the script manager.