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On 28/04/2011 at 08:50, xxxxxxxx wrote:
seems like Async dialogs are not "possible" in the scriptmanager.
The dialog closes itself once it has been opened, or what am I doing wrong ?
from c4d.gui import GeDialog
class Dialog(GeDialog) :
def __init__(self) :
def CreateLayout(self) :
self.html = self.AddCustomGui( 1000,
c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT,
0, 0 )
d = Dialog()
On 04/05/2011 at 13:27, xxxxxxxx wrote:
Non Modal Dialogs i don't believe are possible except in a plugin.
On 01/06/2011 at 09:34, xxxxxxxx wrote:
Yes, asynchronous dialogs are only possible in plugins, not in the script manager.