c4d-Module attribute problem



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/04/2011 at 04:18, xxxxxxxx wrote:

    Hi.

    My plugin can handle multiple cases. It can do stuff if doc.GetMode() is in (c4d.Mpoints,c4d.Medges,c4d.Mpolygons).

    The problem is, on startup, the module seems to be not complete, so this code:

      
    class MyCommandData(CommandData) :  
      
      VALIDMODES  = (c4d.Mpoints,c4d.Medges,c4d.Mpolygons)  
      def __init__(self) :  
          # self.VALIDMODES  = (c4d.Mpoints,c4d.Medges,c4d.Mpolygons) : doesnt work, too  
          pass  
    

    Raises an attribute error.

    Of course i could create that VALIDMODES attribute before i need it, but i just wonder why it doesnt work.

    Thanks, nux



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/04/2011 at 04:35, xxxxxxxx wrote:

    On startup the symbolcache is not built yet. Please define them manually or better later.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/04/2011 at 05:55, xxxxxxxx wrote:

    Thanks !


Log in to reply