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On 27/03/2011 at 18:29, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ; Mac ;
Language(s) : C++ ;
I am trying to draw a cone to the screen using BaseDraw::DrawPolygonObject()
Here's the code I use
PolygonObject* cone = NULL; cone = (PolygonObject* )GeneratePrimitive(bh->GetDocument(), Ocone, BaseContainer(), 1.0, FALSE, NULL); if (!cone) return; bd->DrawPolygonObject(bh, cone, DRAWOBJECT_0, NULL, red);
it works fine except for one small glitch. When the cone is drawn to the viewport, it is drawn as a cylinder.. LOL Is this a bug or am I doing somethign wrong.. I even tried to go in and adjust the tip radius to see if it was just messed up but that didn't work.
Any help would be greatly appreciated.