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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/03/2011 at 17:01, xxxxxxxx wrote:
User Information: Cinema 4D Version: R12 Platform: Windows ; Language(s) : C++ ;
--------- Hello,
With CallCommand(100004738); i create a layer, but how do I delete that layer? Or objects/tags?
->I think, that CallCommand is not really good....is there also an other function for creating one?
BTW: Why the hell is HUD private?
On 24/03/2011 at 08:01, xxxxxxxx wrote:
Howdy,
Well, the LayerObject class has both Alloc() and Free() functions:
class LayerObject : public BaseList2D { public: LayerObject* GetNext(void); LayerObject* GetPred(void); LayerObject* GetDown(void); LayerObject* GetUp(void); LayerObject* GetDownLast(void); static LayerObject* Alloc(void); static void Free(LayerObject*& v); };
class LayerObject : public BaseList2D { public: LayerObject* GetNext(void); LayerObject* GetPred(void); LayerObject* GetDown(void); LayerObject* GetUp(void); LayerObject* GetDownLast(void);
static LayerObject* Alloc(void); static void Free(LayerObject*& v); };
Adios, Cactus Dan
On 24/03/2011 at 10:18, xxxxxxxx wrote:
Hello Cactus Dan,
Thank you. I must be blind...