Animation

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/03/2011 at 05:27, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hello,

I'm searching for a command, to get the information if the animation is running or not.
And maybe, if a command exist to start or stop the animation !

thanks
Marky

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/03/2011 at 06:37, xxxxxxxx wrote:

Howdy,

To check if the animation is running you can use:

if(CheckIsRunning(CHECKISRUNNING_ANIMATIONRUNNING))

... and these should control the animation play:

CallCommand(12411); // Play Backwards
CallCommand(12412); // Play Forwards
CallCommand(12002); // Stop Play

Adios,
Cactus Dan

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/03/2011 at 07:06, xxxxxxxx wrote:

grandiose, it works

thanks a lot

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/03/2011 at 08:10, xxxxxxxx wrote:

Howdy,

You're welcome.

You can also use this global function from c4d_basedocument:

void RunAnimation([BaseDocument](file:///Users/danlibisch/Documentation/C4D%20Manuals/R10%20SDK/pages/c4d_basedocument/class_BaseDocument47.html)* doc, Bool forward, Bool stop)_<_h4_>_

Controls the animation in the active document  doc. <_<_h5_>_h5> _Paramet_ <_h5_>_i>
> [BaseDocument](file:///Users/danlibisch/Documentation/C4D%20Manuals/R10%20SDK/pages/c4d_basedocument/class_BaseDocument47.html)* doc
>
>> The document to control. Usually [_tivevoid">GetActiveDocument()](file:///Users/danlibisch/Documentation/C4D%20Manuals/R10%20SDK/pages/c4d_basedocument/global_c4d_basedocum120.html#getactivedocument0 " c4d_::getactivevoid"). The caller owns the pointed object.
>
> Bool forward
>
>> If this is [TRUE](file:///Users/danlibisch/Documentation/C4D%20Manuals/R10%20SDK/pages/ge_math/enum_BoolConstants96.html#TRUE1) the direction is set to forward, otherwise it's set to backward.
>
> Bool stop
>
>> If this is [TRUE](file:///Users/danlibisch/Documentation/C4D%20Manuals/R10%20SDK/pages/ge_math/enum_BoolConstants96.html#TRUE1) the animation is stopped, otherwise it's running.

Adios,
Cactus Dan