GeAutoDynamicArray question

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/03/2011 at 14:01, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   12 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Is it possible to create an array of my own class using GeAutoDynamicArray<MyClass> myArray;

?

When I try it I get an error stating that there is no acceptable contructor for TYPE = MyClass

Here's the error:

  
  
\>c:\program files\maxon\cinema 4d r12 demo\resource\_api\ge_dynamicarray.h(708) : error C2512: 'MyClass' : no appropriate default constructor available  
1>        c:\program files\maxon\cinema 4d r12 demo\resource\_api\ge_dynamicarray.h(665) : while compiling class template member function 'Bool GeDynamicArray<TYPE>::ReScope(VLONG)'  
1>        with  
1>        [  
1>            TYPE=MyClass  
1>        ]  
1>        c:\program files\maxon\cinema 4d r12 demo\resource\_api\ge_dynamicarray.h(1238) : see reference to class template instantiation 'GeDynamicArray<TYPE>' being compiled  
1>        with  
1>        [  
1>            TYPE=MyClass  
1>        ]  
  

Thanks,

Shawn

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/03/2011 at 16:25, xxxxxxxx wrote:

You must declare as a pointer like this:

GeDynamicArray<LibraryItem*>        items;

Then you need to ALLOCATE a new instance and push it into the array.  Doesn't work any other way as my experience goes.

LibraryItem*    li =    gNew LibraryItem;
  if (!li)                return ErrPrt("Greebler.Library.LoadItem.li failed!");
  items.Push(li);

Use .Free() to clear and .Count() to get the number of array elements.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/03/2011 at 16:53, xxxxxxxx wrote:

Thanks Robert..  Not sure why didn't think of making it a pointer  HAHAHA...    I appreciate your help.

~Shawn