THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2011 at 08:26, xxxxxxxx wrote:
Is this class not finished yet ? GetSelection() does not work. And what about a SetSelection() function ?
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2011 at 08:26, xxxxxxxx wrote:
Is this class not finished yet ? GetSelection() does not work. And what about a SetSelection() function ?
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2011 at 11:21, xxxxxxxx wrote:
Please use GetBaseSelect().
Cheers, Sebastian
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2011 at 13:27, xxxxxxxx wrote:
Ah, Is it part of the SelectionTag Class ? Its not in the Sdk.
I'd rather need SetBaseSelect() or something.
And something like
MyPolygonObject.SetPolygonSelection(MyBaseSelectObject)
Thanks, nux
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2011 at 14:24, xxxxxxxx wrote:
to set the selection you can manipulate the BaseSelect which you get by calling GetBaseSelect()
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2011 at 17:52, xxxxxxxx wrote:
Ah, so this is a direct link to the BaseSelect? Would never ahve thought of this
I'll try this, thanks. :)
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2011 at 20:37, xxxxxxxx wrote:
Here's a simple example using GetBaseSelect() just in case anyone needs it.
import c4d
from c4d import gui
def main() :
obj = doc.GetFirstObject()
tag = obj.GetFirstTag() # make sure the selection tag is the first one in the list of tags
polycountOfObject = obj.GetPolygonCount()#How many polygons does the object have in total?
selected = tag.GetBaseSelect()#Gets the selected polygons on the object
countSelected = selected.GetCount()#how many polygons are selected?
print "total polys in object = ", polycountOfObject
print "total of selected polys = ", countSelected
#Loop through the polys to get the selected one's index numbers
for i in range(polycountOfObject) :
if selected.IsSelected(i) :
print i
if __name__=='__main__':
main()
-ScottA
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/03/2011 at 05:50, xxxxxxxx wrote:
Btw, you don't need to declare i before the for-loop.
And it was about setting selection, not getting. ;)
Works perfect, Satara ! But i'd rather use SetSelection(BaseSelectObject). Unfortunately it's not possible
Cheers, nux