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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/03/2011 at 07:28, xxxxxxxx wrote:
Hi guys,
another day another problem. I'm trying to change the state of a simple checkbox from within my tag plugin. The checkbox has the ID 10000, so this is what I do.
bc = tag.GetData() print bc.GetBool(10000) # this correctly comes back True or False bc.SetBool(10000,True) -> this does internally change the value, but does not update the UI, so next frame the setting if forgotten!
I tried all of these to no avail: op.Message(c4d.MSG_UPDATE) tag.Message(c4d.MSG_UPDATE) c4d.EventAdd(c4d.EVENT_NOEXPRESSION)
Nothing does it.
Updating user data from a regular Python tag works fine, it's only once I have it running as a Tag plugin that it does not work any more.
Any ideas anyone?
On 12/03/2011 at 08:09, xxxxxxxx wrote:
Well, what about setting the Container back to your tag ?
On 12/03/2011 at 10:24, xxxxxxxx wrote:
Doh! Overlooking the obvious again, aren't I.... thanks mate, that was exactly it
On 12/03/2011 at 11:16, xxxxxxxx wrote:
tag.GetData() returns a new copy of the settings container, use GetDataInstance() instead to get the internal container.