Manipulate newly created Tag Properties

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/03/2011 at 01:08, xxxxxxxx wrote:

Hi everyone,

another question rises

    myobject = c4d.BaseObject(c4d.Ocylinder)    #Allocate a new object   
    doc.InsertObject(myobject)                  #Insert the object into the documents object list   
    myobject.MakeTag(c4d.Tphong)   
    myobject[c4d.PHONGTAG_PHONG_ANGLELIMIT] = 1   
    myobject[c4d.PHONGTAG_PHONG_ANGLE] = 22   
    # BaseDocument.SetActiveTag(myobject)

you can see at my code that i tried several stuff already but can't get it to work ...
I want to set the atributes of the phong tag i created ...

thanks in advance
mogh

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/03/2011 at 01:25, xxxxxxxx wrote:

'myobject' is a cylinder.

MakeTag() returns the new tag.

mytag = myobject.MakeTag(c4d.Tphong)  
mytag[c4d.PHONGTAG_PHONG_ANGLELIMIT] = 1

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/03/2011 at 01:51, xxxxxxxx wrote:

thanks its working
kind regards mogh