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On 07/03/2011 at 03:14, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I'm trying to make a Generator Object where new objects are created based on the Geometry of another object. Somewhat like the Atom Array. But I don't want all the new objects to have the same material properties. Is there a way a we can modify the channels of a material applied on a per object basis without the need of creating additional materials?