THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/03/2011 at 10:55, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
---------
Howdy,
In R12 I see that the ID_BASEOBJECT_GLOBAL_POSITION and ID_BASEOBJECT_GLOBAL_ROTATION are still the same in the obase.h file. I assume those match up to the input ports of Global Position and Global Rotation, right?
Also, I'm not sure how the input ports in R12 on an object node in Xpresso are matched up. I'm assuming the Frozen Position, Frozen Rotation and Frozen Scale input ports match up with:
ID_BASEOBJECT_FROZEN_POSITION
ID_BASEOBJECT_FROZEN_ROTATION
ID_BASEOBJECT_FROZEN_SCALE
... but are the Position, Rotation and Scale input ports matched up with:
ID_BASEOBJECT_REL_POSITION
ID_BASEOBJECT_REL_ROTATION
ID_BASEOBJECT_REL_SCALE
.. or:
ID_BASEOBJECT_ABS_POSITION
ID_BASEOBJECT_ABS_ROTATION
ID_BASEOBJECT_ABS_SCALE
Also, in the obase.h file, I don't see any ID's for the input ports of "Global Matrix" and "Local Matrix". What are those port ID's?
Adios,
Cactus Dan