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On 01/03/2011 at 11:55, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r12
Platform:
Language(s) : C++ ;
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Hi,
im not sure if this is the right place to ask, but since it's a problem that i'm struggling with while developing, it might fit in here
So lets say i have a circle spline with radius 100, and an arc with the same radius and range of 0°-180°, so that the arc is half a circle.
When i put both splines at the same spot, i can see by zoomnig in, that they *dont* match perfectly. Actually their points seem to be at the same position, but inbetween the points, they dont match.
It looks to me like this is some bug with the tangents of the arcs, when the arc is not a full circle, but just a part of a circle.
Is this a known bug and/or is there some way around this ?
Or am I maybe missing something obvious ?
thanks for any hints on this,
Daniel