Make Object invisible

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On 21/02/2011 at 09:51, xxxxxxxx wrote:

Haha, me again :joy:
Hopefully someone will answer all my question

Is there any way to make a BaseObject "Invisible" without having to set the Render & Editormode ?
For example when i create a Deformer with the PythonGenerator, i don't want the Parent, which actually gets deformed, to be seeable anymore, because the PythonGenerator returns the Deformd Object. Or is there any easier or better way to do that ?

cheers, nux

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/02/2011 at 03:30, xxxxxxxx wrote:

Well I can only tell you the manual way, I don't know if it is possible to do it via python:
Put a display tag on your object and recuce the visibilty to zero percent.

Maybe just one way of thousands ...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/02/2011 at 07:29, xxxxxxxx wrote:

Yea, I would need exactly this, but it would be definetly better, without that Tag ;P

Thanks either, nux

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/02/2011 at 07:56, xxxxxxxx wrote:

import c4d

obj = doc.GetActiveObject ()
tag = c4d.BaseTag(c4d.Tdisplay)

obj.InsertTag(tag)

c4d.EventAdd()

Half the way is done :joy:

and it's a script not a tag, therefore, no main ()

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/02/2011 at 08:21, xxxxxxxx wrote:

Well, i think having a main() in a Script to makes the Code even more readable. :P
Btw, i thought you wanted to post it as a PythonGenerator Code. :)

Did you take a look at the Cloner examples ? Or do you already have got that skills ? :wink: :slightly_smiling_face:

So, maybe i can make a Tag invisible ? :joy: