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On 21/02/2011 at 09:51, xxxxxxxx wrote:
Haha, me again Hopefully someone will answer all my question
Is there any way to make a BaseObject "Invisible" without having to set the Render & Editormode ? For example when i create a Deformer with the PythonGenerator, i don't want the Parent, which actually gets deformed, to be seeable anymore, because the PythonGenerator returns the Deformd Object. Or is there any easier or better way to do that ?
cheers, nux
On 22/02/2011 at 03:30, xxxxxxxx wrote:
Well I can only tell you the manual way, I don't know if it is possible to do it via python: Put a display tag on your object and recuce the visibilty to zero percent.
Maybe just one way of thousands ...
On 22/02/2011 at 07:29, xxxxxxxx wrote:
Yea, I would need exactly this, but it would be definetly better, without that Tag
Thanks either, nux
On 22/02/2011 at 07:56, xxxxxxxx wrote:
import c4d obj = doc.GetActiveObject () tag = c4d.BaseTag(c4d.Tdisplay) obj.InsertTag(tag) c4d.EventAdd()
import c4d
obj = doc.GetActiveObject () tag = c4d.BaseTag(c4d.Tdisplay)
obj.InsertTag(tag)
c4d.EventAdd()
Half the way is done
and it's a script not a tag, therefore, no main ()
On 22/02/2011 at 08:21, xxxxxxxx wrote:
Well, i think having a main() in a Script to makes the Code even more readable. Btw, i thought you wanted to post it as a PythonGenerator Code.
Did you take a look at the Cloner examples ? Or do you already have got that skills ?
So, maybe i can make a Tag invisible ?