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On 19/02/2011 at 08:54, xxxxxxxx wrote:
Cinema 4D Version:
Language(s) : C.O.F.F.E.E ;
I've written a coffee-code to detect open edges in a Mesh. It works pretty fine, as long as one does'nt want to check an Object with about 1400 Polygons or so, sure depending on the system, C4D crashes.
Of course, it's because of Memoryleaks. Is there any way to stop the hole execution as there is too less Memory or so ?
I've already tried try & catch, but nothing changed..
Thanks in advance,