# Keeping the code "active"

• THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/02/2011 at 07:38, xxxxxxxx wrote:

Hi folks,

I was wondering how to keep the code active, so to say.

Means that it does not only initialize but is active every frame.

I just want a random movement over time for one particle.

Here is the Code (sorry it's in german for personal learning purposes)

import c4d
import random

stepSize = 5
tp.AllocParticles(1)

v_vector = c4d.Vector()

v_vector.x = float(0)
v_vector.y = float(0)
v_vector.z = float(0)

z=0

def haupt(z,v_vector) :
while z<10000 :
direction = random.randrange (0,8,1)
zufallsrichtung (direction)
tp.SetPosition(0, v_vector)
z += 1
print direction
return direction

def zufallsrichtung (direction) :

if direction == 0:  # Norden
v_vector.y += stepSize

elif direction == 1: # Nordost
v_vector.x += stepSize
v_vector.y += stepSize

elif direction == 2: # Ost
v_vector.x += stepSize

elif direction == 3: # Südost
v_vector.x += stepSize
v_vector.y -= stepSize

elif direction == 4: # Süd
v_vector.y += stepSize

elif direction == 5: # Südwest
v_vector.x -= stepSize
v_vector.y -= stepSize

elif direction == 6: # West
v_vector.x -= stepSize;

elif direction == 7: # Nordwest
v_vector.x -= stepSize;
v_vector.y += stepSize;

def main() :
pass

haupt(z,v_vector)

Hope someone can help me out of this tiny problem

• THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/02/2011 at 15:37, xxxxxxxx wrote:

Haha, I've already replied you at tutorials.de. ;-)
You passed the main-function

• THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/02/2011 at 02:32, xxxxxxxx wrote:

Yes that was the problem, thank you very much =)