Keeping the code "active"



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/02/2011 at 07:38, xxxxxxxx wrote:

    Hi folks,

    I was wondering how to keep the code active, so to say.

    Means that it does not only initialize but is active every frame.

    I just want a random movement over time for one particle.

    Here is the Code (sorry it's in german for personal learning purposes)

    import c4d
    import random

    stepSize = 5
    tp.AllocParticles(1)

    v_vector = c4d.Vector()

    v_vector.x = float(0)
    v_vector.y = float(0)
    v_vector.z = float(0)

    z=0

    def haupt(z,v_vector) :
      while z<10000 :
          direction = random.randrange (0,8,1)
          zufallsrichtung (direction)
          tp.SetPosition(0, v_vector)
          z += 1
          print direction
      return direction

    def zufallsrichtung (direction) :

    if direction == 0:  # Norden
          v_vector.y += stepSize

    elif direction == 1: # Nordost
          v_vector.x += stepSize
          v_vector.y += stepSize
       
      elif direction == 2: # Ost
          v_vector.x += stepSize

    elif direction == 3: # Südost
          v_vector.x += stepSize
          v_vector.y -= stepSize

    elif direction == 4: # Süd
            v_vector.y += stepSize

    elif direction == 5: # Südwest
          v_vector.x -= stepSize
          v_vector.y -= stepSize

    elif direction == 6: # West
            v_vector.x -= stepSize;

    elif direction == 7: # Nordwest
            v_vector.x -= stepSize;
            v_vector.y += stepSize;

    def main() :
      pass

    haupt(z,v_vector)

    Hope someone can help me out of this tiny problem



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/02/2011 at 15:37, xxxxxxxx wrote:

    Haha, I've already replied you at tutorials.de. ;-)
    You passed the main-function



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/02/2011 at 02:32, xxxxxxxx wrote:

    Yes that was the problem, thank you very much =)


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