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On 16/02/2011 at 15:38, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;
Prepare to be noobed.:slightly_smiling_face:
When I try to use an API method that I've never used before. I rely on Visual Studio's intellisense to tell me if I've got the syntax right.
But the problem is. Very often V.S. says I've got it written correctly. But the code doesn't actually work because I'm constructing the syntax the wrong way.
In addition to this. The C4D console that I also use with Coffee. Almost never spits out any errors to help me figure out what I did wrong either.
It's very rare when the console doesn't give me an error if I make a mistake with Coffee. Which is very helpful in tracking down where I made a mistake.
But with C++. The console seems to be on vacation most of the time. Producing no errors, even when the code doesn't work.
So I was wondering if there was some other way I'm supposed to use with C++ to check for errors?