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On 14/02/2011 at 14:12, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;
Is it possible to have a camera that has a 360 degree panoramic projection?
On 14/02/2011 at 15:55, xxxxxxxx wrote:
That's not possible, AFAIK.
What you want is an environment map for later renderings (such as an animation with the camera on a fixed position), right?
What you can do (and it actually gives better results than a spherical map) is to create a cubemap. Render out an image with quadratic aspect ratio, camera FOV on 90°. One rendering for each of the 6 directions. A cubemap camera rig can easily be created with XPresso, or with an expression plugin tag.
Map the resulting images on a giant cube surrounding the scene.
And if you really need a spherical image, you might be able to convert the cubemap to a spherical map using polar coordinates.