Open a Scene file.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 10:37, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   12 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Could someone point me toward a sample scene or a class in the SDK that would help me open a scene file through my plugin.  I want my plugin to be able to open precreated .c4d scene files.  How would I go about doing this?

    Thanks,

    Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 11:41, xxxxxxxx wrote:

    LoadDocument(), LoadFile(), MergeDocument().  The first doesn't attach the loaded document to the document scene list so you can use it without it being available to the user.  The second does attach and the last will merge the loaded document with the specified document.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 13:10, xxxxxxxx wrote:

    Thanks Robert.  That helps me load a scene.  Now how do I open up an "Open" dialogue box so the user can pick a file?

    Thanks,

    Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 13:33, xxxxxxxx wrote:

    Nevermind I fifgured it out :)

      
    Filename file;  
      
                  file.FileSelect(FILESELECTTYPE_SCENES, FILESELECT_LOAD, "Choose a Preset");  
                  LoadFile(file);  
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 13:36, xxxxxxxx wrote:

    Is there a way to choose the default directory when the dialog opens?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 14:06, xxxxxxxx wrote:

    LOL.. figured that one out too..  LOL

      
                  Filename file;  
                  Filename dir = GeGetPluginPath() + "presets";  
      
                  file.SetDirectory(dir);  
                  file.FileSelect(FILESELECTTYPE_SCENES, FILESELECT_LOAD, "Choose a Preset");  
                    
                  LoadFile(file);  
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 14:09, xxxxxxxx wrote:

    Need any more 'help'? lol ;)

    Looks like you have it figured out!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 14:13, xxxxxxxx wrote:

    LOL.. actually I do..  HAHA  I need to declare and initilize a BaseThread for MergeDocument.   How do I do that from scratch?  I have always just used the one that was initialized in the arguments but I am doing all of this in the Message() which doesn't have  a BaseThread  in it's arguments.

    Thanks,

    Shawn



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/02/2011 at 17:09, xxxxxxxx wrote:

    You can just use NULL so that the main thread is used by default.  You would only need to specify the BaseThread if there was one in which this was being run.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/02/2011 at 05:12, xxxxxxxx wrote:

    Thanks Robert.  I appreciate it.

    ~Shawn


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