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On 06/02/2011 at 19:34, xxxxxxxx wrote:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : C++ ;
Okay so I am delving into doing some work with splines. I am able to create a spline object with...
SplineObject *sp = SplineObject::Alloc(6, SPLINETYPE_CUBIC);
if(!sp) return NULL;
and can insert that spline in to the scene,
But how do I set the value of each of the 6 points that I created? As of right now, this just creates a spline object that has no points. How can I create a spline and specify the individual points of that spline before it gets inserted in to the scene?