Read FontData from text object



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/02/2011 at 07:31, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11.5 
    Platform:      
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hello,

    how can I read the font type from the text object?
    I saw something like FontData, but I don't know how it works with the FONT

    CONTAINER BPsplinetext
    {
    ...
    FONT     ID_PAINTSPLINETEXT_FONT  { }
    ...
    }

    together.

    regards
    Marky



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/02/2011 at 08:10, xxxxxxxx wrote:

    The FontData data type, as most custom data types, is not accessible through COFFEE.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/02/2011 at 23:23, xxxxxxxx wrote:

    oh sorry, I mine in C++ not in COFFEE.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/02/2011 at 00:41, xxxxxxxx wrote:

    mmh, something is strance with this type.
    If I trying to allocate an object with

    AutoAlloc<FontData> fd;

    I get always an compiler error

    c:\program files\maxon\cinema 4d r11.5\resource\_api\c4d_customdatatype.h(43) : error C2248: 'FontData::FontData' : cannot access private member declared in class 'FontData'
    1>        c:\program files\maxon\cinema 4d r11.5\resource\_api\c4d_customgui\customgui_fontchooser.h(37) : see declaration of 'FontData::FontData'
    1>        c:\program files\maxon\cinema 4d r11.5\resource\_api\c4d_customgui\customgui_fontchooser.h(34) : see declaration of 'FontData'

    What's wrong ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/02/2011 at 01:52, xxxxxxxx wrote:

    It's an error in the docs. The FontData class has no Alloc and Free methods.

    To read existing FontData you don't need to allocate it anyway.

    Example:

      
    FontData *fontdata = (FontData* )data->GetCustomDataType(MY_FONT, FONTCHOOSER_DATA);  
      
    ...  
      
    BaseContainer fc = fontdata->GetFont();  
    Filename font = fc.GetFilename(FONT_POSTSCRIPT_NAME);  
    

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/02/2011 at 02:22, xxxxxxxx wrote:

    Hello Matthias,
    ic, the compiler and linker errors are off.
    But I don't get the filename of the font. I get only an empty filename ??

    FontData *fdata = (FontData* )op->GetDataInstance()->GetCustomDataType( TXT_ID_PAINTSPLINETEXT_FONT, FONTCHOOSER_DATA);
      if (fdata) {
          BaseContainer fc = fdata->GetFont();
          Filename font = fc.GetFilename(FONT_POSTSCRIPT_NAME);
          GePrint("Font: "+ font.GetString());
    }



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/02/2011 at 02:36, xxxxxxxx wrote:

    I guess it only works with postscript fonts, not True Type.

    I don't know if it is even possible to retrieve the True Type font. I have to ask the developers.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/02/2011 at 02:39, xxxxxxxx wrote:

    ok, thanks.

    Marky



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/02/2011 at 04:07, xxxxxxxx wrote:

    Hello Matthias,

    maybe you can give me an hint about the font topic. My problem is, that I generate an own ObjectData plugin and generate three objects in the GetVirtualObj. function. An null, an Osplinetext and an Oextrude object, because I need the same behaviour like if I would generate this objects by hand. But I can't taken over all properties in the description files, therefore I create my own with some similar properties. And now I must forward all settings into the right basic objects, also the font. Do you have an idea or an proposal, how I can do this (reading the font and put it into the Osplinetext object, that was my idea). But this doesn't works. Maybe the developers has an idea?

    regards
    Markus


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