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On 20/01/2011 at 15:45, xxxxxxxx wrote:
When I apply a bitmap texture that has an alpha channel, I'm expecting the material to be transparent in the transparent part of the texture, but that doesn't happen. What setup do I need to get that to happen correctly? (if not in the viewport, at least in the render?)
On 21/01/2011 at 09:07, xxxxxxxx wrote:
You have to put the same texture into the alpha channel.