Dialog Question

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On 12/01/2011 at 19:43, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   12 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
okay.. so if you go in to c4d add a sky object.. not a blank sky object, the AR sky object... then click on the BASIC tab and then click LOAD PRESET,  how can I create that type of dialog box?  The one that shows all of the sky presets as images?  How can I accomplish this type of dialog?

Thanks,

~Shawn

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On 12/01/2011 at 22:43, xxxxxxxx wrote:

Not sure if you can exactly mimic it but you can set up each preset from an image as a BitmapButton.  A basic way to do this is in CreateLayout() (or method called from there) using something like this:

// BitMap Button  
BaseContainer    thumb_bc;  
thumb_bc.SetLong(DESC_CUSTOMGUI,                    CUSTOMGUI_BITMAPBUTTON);  
thumb_bc.SetLong(BITMAPBUTTON_BORDER,                BORDER_IN);  
thumb_bc.SetBool(BITMAPBUTTON_BUTTON,                TRUE);  
thumb_bc.SetBool(BITMAPBUTTON_TOGGLE,                FALSE);  
thumb_bc.SetBool(BITMAPBUTTON_DRAWPOPUPBUTTON,        FALSE);  
BitmapButtonCustomGui*    bmbutton =    (BitmapButtonCustomGui* )AddCustomGui(id,CUSTOMGUI_BITMAPBUTTON,String(),BFH_CENTER|BFV_CENTER,SizePix(64L),SizePix(64L),thumb_bc);  
if (!bmbutton) return FALSE;  
// bm = BaseBitmap* to loaded image  
bmbutton->SetImage(bm, TRUE, FALSE);

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On 13/01/2011 at 03:18, xxxxxxxx wrote:

Yes, that's exactly what I do in my sIBL Loader plugin, which shows a variable number of presets depending on which collection of presets the user has chosen. I add the required number of BitmapButton elements to a ListView so the display of presets can be scrolled within the dialog if necessary.

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On 14/01/2011 at 06:40, xxxxxxxx wrote:

The AR Sky is using the BrowserLibraryPopup function to display the popup. This invlolves some knowledge about Content Browser programming though.

cheers,
Matthias

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On 14/01/2011 at 06:57, xxxxxxxx wrote:

Thanks Matthias,  I will check out the SDK for that function when I get home.  Is there literature on Content Browser programming at all anywhere?
 
~Shawn
 
EDIT:   Nevermind.  I got around my work computer's block for downloading the SDK here at work by downloading it on my phone and pulling it off of there.  I can now look through the Browser related functions.  Thanks again Matthias.  :)
 
 
~Shawn

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On 14/01/2011 at 12:52, xxxxxxxx wrote:

Okay so I am trying to use : BrowserLibraryPopup

but am running in to some trouble.   I  saw an earlier post by Matthias HERE.

Here is the code I am messing with so far.

  
//MESSAGE  
//====================================================//  
Bool PlanetXObject::Message(GeListNode *node, LONG type, void *t_data){  
     
  BaseContainer state;  
   GetInputState(BFM_INPUT_MOUSE, 0/*BFM_INPUT_MOUSELEFT*/, state);  
   LONG mx = state.GetReal(BFM_INPUT_X);  
   LONG my = state.GetReal(BFM_INPUT_Y);  
  
  switch (type){  
  
      case MSG_DESCRIPTION_COMMAND:  
          BrowserLibraryPopup(mx, my, 200, 200, MYWINDOWID, CBPluginTypeObjectPreset, NULL, BPop);  
  }  
  
  
  return TRUE;  
}  

my problem is,  that Bpop  is supposed to be a

BrowserPopupCallback_<_h4_>_

and I have no idea how to use that.  Could someone explain that better to me?

Thanks,

~Shawn

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On 14/01/2011 at 17:11, xxxxxxxx wrote:

So if I want to create a Browser Plugin ,  Do I have my class inherit from

**SDKBrowser** or should it inherit from **SDKBrowserPluginInterfaceInfo ?  
  
  
 Thanks,  
  
Shawn  
**  

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On 17/01/2011 at 05:41, xxxxxxxx wrote:

okay so I am able to get the dialog to open like this.

  
      case MSG_DESCRIPTION_COMMAND:{  
            
          DescriptionCommand *dc = (DescriptionCommand* ) t_data;  
          if(!dc)return FALSE;  
        
          //LOAD PRESET  
          if (dc->id==(DescID)PLANETX_SURFACE_LOAD_PRESET)  
          {  
              BrowserLibraryPopup(mx, my, width, height,ID_SURFACEPRESETS_WINDOW, CBPluginTypeDefaults, NULL, NULL);  
          }  
  
          //SAVE PRESET  
          if (dc->id==(DescID)PLANETX_SURFACE_SAVE_PRESET)  
          {  
              GePrint("Save Preset");  
          }  
      }  

Now my question is, how do I get a specific .lib4d file to load in to the dialog ?

~Shawn

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On 17/01/2011 at 13:45, xxxxxxxx wrote:

Anyone know anything about calling in files from the content browser?  :)

~Shawn

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On 18/01/2011 at 06:56, xxxxxxxx wrote:

In order to show your own presets you need to program your own content browser plugin. I will try to put an example together.

cheers,
Matthias

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On 18/01/2011 at 09:42, xxxxxxxx wrote:

Thanks Matthias,   that would be extremely helpful.   I appreciate you taking the time to do it. 
 
:)
 
~Shawn

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On 25/01/2011 at 19:47, xxxxxxxx wrote:

Is a broswer plugin made with SDKBrowser or SDKBrowserPluginInterfaceInfo ?

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On 26/01/2011 at 01:35, xxxxxxxx wrote:

The plugin is derived from SDKBrowserPluginInterfaceInfo and registered with SDKBrowser::RegisterBrowserPlugin().

I have never written a browser plugin myself so currently I can't tell you much about it. I am still waiting for an answer from our developers.

cheers,
Matthias

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On 26/01/2011 at 03:13, xxxxxxxx wrote:

Thanks Matthias,

I'm gonna have a play with it to see if I can piece one together until you hear back from them.

~Shawn

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On 30/01/2011 at 15:27, xxxxxxxx wrote:

Okay so here is my first attempt at writing a browser plugin.

Everything works except the registration function.  Does anyone see what I am doing wrong with the registration function for this plugin?

I am using the class as the SDKBrowserPluginInterfaceInfo that is required in the registration.

Here's the code:

  
  
//BROWSER INTERFACE PLUGIN  
  
#include "c4d.h"  
#include "c4d_symbols.h"  
#include "lib_browser.h"  
  
//PLUGIN ID  
#define PXG_BROWSER_PLUGIN 1026577   
  
class PXGBrowserPlugin : public SDKBrowserPluginInterfaceInfo{  
  
public:  
  
  virtual LONG GetPluginID(String* plugin_name);  
  virtual Bool Identify(const SDKBrowserURL& url, UCHAR* probe, LONG size, ULONG flags);  
  virtual String GetTypeName(const SDKBrowserContentNodeRef node, const SDKBrowserURL* url, LONG mode);  
 // virtual String* GetTypeNames(LONG mode, LONG* no_strings);  
  
  virtual SDKBrowserPreviewData* OpenPreviewBitmap(BaseThread* thread, const SDKBrowserContentNodeRef node, const SDKBrowserURL* url, SDKBrowserPreviewInfo* info);  
  virtual void ClosePreviewBitmap(SDKBrowserPreviewData* data);  
  virtual BaseBitmap* GetPreviewBitmap(SDKBrowserPreviewData* data, LONG w, LONG h, LONG quality);  
  
  virtual SDKBrowserIcon* GetIcon(const SDKBrowserURL& url, LONG pref_wh);  
  
  virtual SubDialog* OpenPreviewDialog(SDKBrowserContentNodeRef node, LONG tab_id);  
  virtual LONG ClosePreviewDialog(SDKBrowserContentNodeRef node, SubDialog* s);  
  virtual Bool Open(SDKBrowserContentNodeRef node, const SDKBrowserURL* url, LONG flags);  
};  
  
  
LONG PXGBrowserPlugin::GetPluginID(String* plugin_name){  
    
  return NULL;  
}  
  
Bool PXGBrowserPlugin::Identify(const SDKBrowserURL& url, UCHAR* probe, LONG size, ULONG flags){  
  
  return TRUE;  
}  
  
String PXGBrowserPlugin::GetTypeName(const SDKBrowserContentNodeRef node, const SDKBrowserURL* url, LONG mode){  
  
  String test = "Test";  
  return test;  
}  
/*  
String* PXGBrowserPlugin::GetTypeNames(LONG mode, LONG* no_strings){  
  
  String *test = "Test";  
  return test;  
  
}*/  
  
SDKBrowserPreviewData* PXGBrowserPlugin::OpenPreviewBitmap(BaseThread* thread, const SDKBrowserContentNodeRef node, const SDKBrowserURL* url, SDKBrowserPreviewInfo* info){  
  
  
}  
  
void PXGBrowserPlugin::ClosePreviewBitmap(SDKBrowserPreviewData* data){  
  
}  
  
BaseBitmap* PXGBrowserPlugin::GetPreviewBitmap(SDKBrowserPreviewData* data, LONG w, LONG h, LONG quality){  
  
  AutoAlloc<BaseBitmap> bmap;  
  return bmap;  
}  
  
SDKBrowserIcon* PXGBrowserPlugin::GetIcon(const SDKBrowserURL& url, LONG pref_wh){  
  
  SDKBrowserIcon *ico;  
  return ico;  
}  
  
SubDialog* PXGBrowserPlugin::OpenPreviewDialog(SDKBrowserContentNodeRef node, LONG tab_id){  
    
  SubDialog* sd;  
  return sd;  
}  
  
LONG PXGBrowserPlugin::ClosePreviewDialog(SDKBrowserContentNodeRef node, SubDialog* s){  
  
  return NULL;  
}  
  
Bool PXGBrowserPlugin::Open(SDKBrowserContentNodeRef node, const SDKBrowserURL* url, LONG flags){  
  
  return TRUE;  
}  
  
Bool RegisterPXGBrowserPlugin(void){  
    
  SDKBrowser *browser;   
  return browser->RegisterBrowserPlugin(PXGBrowserPlugin, 0);  
}  
  

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On 31/01/2011 at 02:44, xxxxxxxx wrote:

RegisterBrowserPlugin is a static method. You call it like this:

EDIT: wrong code

cheers,
Matthias

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On 31/01/2011 at 03:11, xxxxxxxx wrote:

Thanks matthias.   I still get this error:

  
1>pxgbrowserplugin.cpp  
1>c:\program files\maxon\cinema 4d r12 demo\plugins\planet x generator 2.0\source\object\pxgbrowserplugin.cpp(86) : error C2275: 'PXGBrowserPlugin' : illegal use of this type as an expression  

Am I not allowed to use the class for the first argument for RegisterBrowserPlugin()?

~Shawn

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On 31/01/2011 at 03:20, xxxxxxxx wrote:

Sorry I had an error in my code. You have to pass the allocted class.

  
Bool RegisterPXGBrowserPlugin(void)  
{  
  return SDKBrowser::RegisterBrowserPlugin(gNew PXGBrowserPlugin, 0);  
}  

cheers,
Matthias

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On 31/01/2011 at 03:36, xxxxxxxx wrote:

Thanks Matthias.  It works now.  Just have to make sure I override all methods because it's abstract.  :)

LOL

~Shawn