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On 11/01/2011 at 16:39, xxxxxxxx wrote:
Cinema 4D Version: R10-R12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
In cases where the user changes a setting that has no bearing (because the overall section is inactive) how would I keep the object from being made dirty (touched or whatever)? Is there a way to clear the dirty flags? Is it as simple as SetDirty(DIRTYFLAGS_0);?