BaseDraw / Matrix problem

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/01/2011 at 11:28, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r12 
Platform:      
Language(s) :     C++  ;

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Hi there,

i am having a strange problem within BAseDraw.

  
  
  Matrix m = op->GetMg();  
  bd->SetPen(GetViewColor(VIEWCOLOR_ACTIVEPOINT));  
  bd->SetMatrix_Matrix(op, bh->GetMg());  
  
  bd->DrawSphere(m.off,Vector(m_far),Vector(2.0,0.0,0.0),NULL);  

and while it was working in r11 (without the SetMatrix_Matrix o.c.)

it doesnt work anymore in r12. the Sphere is somehow positioned like the position was multiplied by some value bigger that 10.

any ideas? i hope someone has one

thanks and cheers,
ello

edit: lol.. fixed. using Vector(0) with DrawSphere and it works ;)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/01/2011 at 12:12, xxxxxxxx wrote:

you already set the drawing matrix with SetMatrix_Matrix, so DrawSphere expects a local coordinate. Just for completeness. :)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/01/2011 at 13:22, xxxxxxxx wrote:

thank you for that information
cheers