PluginTag

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/01/2011 at 07:13, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.5 
Platform:      
Language(s) :   C.O.F.F.E.E  ;

---------
Hello Guys, i want to write an ExpressionTagPlugin.
Except of the Execute-Function everthing works fine, and i can't fingure out why .. 😕

var i;  
class tPI : ExpressionPluginTag {  
public:  
 tPI();  
 GetID();  
 MultipleAllowed();  
 DisplayAllowed();  
 GetIcon();  
 GetHelpText();  
 UseMenu();  
 GetName();  
   
  Execute(doc,op);  
}  
tPI::tPI() { super(); }  
tPI::GetID() { return TAG_ID; }  
tPI::MultipleAllowed() { return false; }  
tPI::DisplayAllowed() { return true; }  
tPI::GetIcon() { return icon; }  
tPI::GetHelpText() { return "something..."; }  
tPI::UseMenu() { return true; }  
tPI::GetName() { return TAG_NAME; }  
tPI::Execute(doc,op) {  
  i++;  
  println(i);  
}

Thanks in advance, nux

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/01/2011 at 17:48, xxxxxxxx wrote:

Nobody got an idea? 😢

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/01/2011 at 19:32, xxxxxxxx wrote:

Hello nux,
I felt bad for you not getting any help. So I registered here so I could give you a hand.

First - your i variable isn't declared with any data. So the program doesn't know what to do with when you ask it to increment it using i++.  It doesn't know if it is an integer type, string type , vector type, etc...

Second- After you fix that problem with var i =0; You'll end up running an infinite loop the way it's written inside of your execute function.

Here's a working example based on what you're trying to do.
Name it  something like mytag.cof and put it in your plugins folder.
Then open C4D--> open the console--> create an object-->Then add the tag.
You should see the results of the execute function happen in the console:

const var PLUGIN_ID = 1000009; //Testing ID ONLY!!!!
var tagIcon;

var i = 0; // Setting this to zero makes the program understand that this is a numeric value type
class myTag : ExpressionPluginTag // the myTag's class
{
public:
  myTag();
  GetID();
  MultipleAllowed();
  DisplayAllowed();
  GetIcon();
  GetHelpText();
  UseMenu();
  GetName();
  Edit(); 
  Execute(doc, op);
}

myTag::myTag()
{
  // Call parent constructor
  super();
}

myTag::GetID() { return PLUGIN_ID; }
myTag::MultipleAllowed() { return TRUE; }
myTag::DisplayAllowed() { return TRUE; }
myTag::GetIcon() { return tagIcon; }
myTag::GetHelpText() { return "This is my expression tag plugin"; } // Bubble help text. If option is turned on in the preferences
myTag::UseMenu() { return TRUE; }
myTag::GetName() { return "My Expression Tag"; } //The text displayed for the tag in the OM/ and lower right corner of UI

myTag::Edit()
{
 //put any initalization type of code in here.....
}

myTag::Execute(doc, op)
{
if(i<20) // This will stop once it reaches the value of 20..No infinite looping
 {
  i++;
  println(i);
 }

EventAdd(); //This will make the code automatically run, without scrubbing the slider, until it reaches the value of 20
return;           
}

/////////
// Main

main()
{
  // Get the icon
  //var fn = GeGetRootFilename();
  //fn->RemoveLast();
  //fn->AddLast("xrayicon.tif");

//tagIcon = new(BaseBitmap,1,1);
  //tagIcon->Load(fn);

// Registers the tag
  Register(myTag);
}

I commented out the bitmap map stuff at the bottom so it will run.
I have some more simple examples. If you want them send me an e-mail at [email protected]

Hope this helps you out,
-ScottA

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/01/2011 at 03:44, xxxxxxxx wrote:

I've rewritten the Plugin along your explanations, and it works, thanks man !!! 👏🙂👍❤
Dunno where my Issue was, but most important is, it works !!
*I'm glad* 😄