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On 29/12/2010 at 06:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
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For example, I have two joints. The first should be at position (0 0 0) and the second should be a child of the first and be at position (1 2 3).
I get the relative coordinates for CAJointObject::SetPos() with "PositionSecond - PositionFirst".
But now I want the first joint to be rotated by a 3x3 matrix, but the secondJoint should still be there where it was before.
The problem is that there is no SetAbsPos for joints :(
How can I solve this problem?