ClonerObject Class ?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/12/2010 at 07:40, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;   XPRESSO  ;

---------
Hi Guys,

I'm writing a plugin in COFFEE and i need to test if an object is a clonerobject of MoGraph, but ..
I can't find anything about MoGraph or ClonerObject in the SDK ?

I found out that it's class ID is 1018544. But I don't want to need to remember this everytime when I want to do something with a cloner object.

Greetings, nux

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/12/2010 at 07:51, xxxxxxxx wrote:

The ID is the only way to identify the Colner object. This is true for most other object types too.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/12/2010 at 17:00, xxxxxxxx wrote:

Oh, good to know. Thanks.

I have another question, I don't think it's worth opening a new thread.
I allocated a texturetag and wanted to set its Material with
"Setmaterial(mat);"
while mat is a material from another tag taken with
"var mat = tag->GetMaterial();"
Asking The console, it tells me that the variable mat exists, but the material in the allocated tag is nil.

Any Idea  ?
Thanks in advance, nux

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/12/2010 at 06:49, xxxxxxxx wrote:

Ok I'm trying to get how it works since about three hours, but it won't work !

I think I found a bug, take a look at this script:

> var obj = doc->GetActiveObject();
> var ttag = obj->GetFirstTag();
>
> var mat = doc->GetFirstMaterial();
> var newtag = AllocTag(ttexture);
> newtag#TEXTURETAG_MATERIAL = mat;
> println(ttag->GetMaterial());
> println(mat);
>
>
I tested it on a Object with just a texturetag with a material on it.
The Console prints the following:

What "GetMaterial" returns is not the same as it really is ?!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/12/2010 at 13:11, xxxxxxxx wrote:

Really seems like GetMaterial(); does not return the right values.

But i found another way to get the material.

> var mat = ttag#TEXTURETAG_MATERIAL;
>
>
Cheers, nux