ClonerObject Class ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/12/2010 at 07:40, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;   XPRESSO  ;

    ---------
    Hi Guys,

    I'm writing a plugin in COFFEE and i need to test if an object is a clonerobject of MoGraph, but ..
    I can't find anything about MoGraph or ClonerObject in the SDK ?

    I found out that it's class ID is 1018544. But I don't want to need to remember this everytime when I want to do something with a cloner object.

    Greetings, nux



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/12/2010 at 07:51, xxxxxxxx wrote:

    The ID is the only way to identify the Colner object. This is true for most other object types too.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/12/2010 at 17:00, xxxxxxxx wrote:

    Oh, good to know. Thanks.

    I have another question, I don't think it's worth opening a new thread.
    I allocated a texturetag and wanted to set its Material with
    "Setmaterial(mat);"
    while mat is a material from another tag taken with
    "var mat = tag->GetMaterial();"
    Asking The console, it tells me that the variable mat exists, but the material in the allocated tag is nil.

    Any Idea  ?
    Thanks in advance, nux



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/12/2010 at 06:49, xxxxxxxx wrote:

    Ok I'm trying to get how it works since about three hours, but it won't work !

    I think I found a bug, take a look at this script:

    > var obj = doc->GetActiveObject();
    > var ttag = obj->GetFirstTag();
    >
    > var mat = doc->GetFirstMaterial();
    > var newtag = AllocTag(ttexture);
    > newtag#TEXTURETAG_MATERIAL = mat;
    > println(ttag->GetMaterial());
    > println(mat);
    >
    >
    I tested it on a Object with just a texturetag with a material on it.
    The Console prints the following:

    What "GetMaterial" returns is not the same as it really is ?!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/12/2010 at 13:11, xxxxxxxx wrote:

    Really seems like GetMaterial(); does not return the right values.

    But i found another way to get the material.

    > var mat = ttag#TEXTURETAG_MATERIAL;
    >
    >
    Cheers, nux


Log in to reply