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On 13/12/2010 at 08:18, xxxxxxxx wrote:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;
i've written an Plugin which creates its Descriptions from Ressourcefile.
My Problem is:
Is it possible to change the visibility of an attribute (in Ressourcefile "HIDDEN") on runtime?
I want to show or hide it in dependence of another attribute!
Is this possible and if how?
On 13/12/2010 at 08:28, xxxxxxxx wrote:
NodeData plugins (ObjectData, TagData etc.) can overload GetDEnabling to enable/disable description elements. Basically it's called for every description element and depending if you return TRUE or FALSE it's enabled or disabled. Please check the SDK examples to see how it's used.
On 14/12/2010 at 00:31, xxxxxxxx wrote:
yes i thought of that, but my problem is: this function isn't called!
Bool MyCameraTag::GetDEnabling(GeListNode* node, const DescID& id, GeData& t_data, LONG flags, const BaseContainer* itemdesc)
// My Code
(in Header its virtual)
I couldn't find any difference between this function and the SDK function.
I use Visual Studio C++ 2005
On 14/12/2010 at 03:07, xxxxxxxx wrote:
Your declaration is wrong.
It must be:
virtual Bool GetDEnabling(GeListNode* node, const DescID& id, const GeData& t_data, LONG flags, const BaseContainer* itemdesc)
t_data must be const.
On 14/12/2010 at 04:04, xxxxxxxx wrote:
i have looked in the SDK Documentation for R11 ==> were is no const
for R11.5 no .zip Documentation is available
and in R12 i see: const is needed.
Ok that helps a lot.
Thanks for the fast help!
On 14/12/2010 at 06:51, xxxxxxxx wrote:
Is were any Chance to change the shown Name of the Attribute dynamical (not only on GetDDesciption?