Icon rendern Skript-Manager

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/12/2010 at 08:42, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   12.032 
Platform:    Mac  ;  
Language(s) :   C.O.F.F.E.E  ;

---------
if i start the following simple script for example:

CallCommand(5102); // Lichtobject()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=6300000;
object()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=6100000;
object()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=0;
object()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=1000000;
object()#ID_BASEOBJECT_REL_POSITION:VECTOR_X=100;
object()#ID_BASEOBJECT_REL_POSITION:VECTOR_Y=100;CallCommand(5160); // Kugel
object()#PRIM_SPHERE_RAD=50;
object()#PRIM_SPHERE_SUB=12;
CallCommand(12236); // Grundobjekt konvertieren
CallCommand(14039); // Optimieren...
CallCommand(13015); // Neues Material

and assign the new material to the sphere nad try to render a scene-icon from wothin the script-manager, there is nosthing assigned to the script. the icon will be empty. this happens even with other scenes loaded. there will never be a rendered icon be assigned to the script?
i'm not quite sure if i do something wrong, as i'm not familiar with coffee, but maybe someone could help.

thanxs